จำนวน Repository ( 232 )

การพัฒนาสื่อมัลติมีเดีย เรื่องการแกะสลักพื้นฐาน: ชุดผลไม้พร้อมรับประทานวิชาการงานอาชีพ
การพัฒนาสื่อมัลติมีเดีย เรื่องการแกะสลักพื้นฐาน: ชุดผลไม้พร้อมรับประทานวิชาการงานอาชีพ

The purposes of this research were 1) to find the effectiveness of multimedia for learning on Basic carving in the lesson on Ready-to-eat fruit Home Economics 2) to find the Rater Agreement Index (RAI) towards the Basic carving work of students studying with multimedia on Basic carving in the lesson on Ready to eat fruit Home Economics. 3) to study the students satisfaction towards multimedia on Basic carving in the lesson on Ready-to-eat fruit Home Economics. The research is experimental research. The sample consisted of 19 students who studying in Mathayomsuksa 3 of Nong Ya Sai Wittaya School Suphan Buri Province by using cluster random sampling method. The tools used in the research were multimedia media quality assessment form performance assessment form and satisfaction assessment form. The statistics used in the data analysis were the Content and Objective Conformity Index (IOC) the Rater Agreement Index (RAI) percentage mean and standard deviation. The results showed that 1) multimedia efficiency on Basic carving in the lesson on Ready-to-eat Fruit Home Economics are equal to 80.00/84.21. 2) Assessing the consistency of the assessors score the overall Rater Agreement Index (RAI) was 0.89. 3) Student satisfaction with multimedia on Basic Sculpting in the lesson on Ready-to-eat Fruit Home Economics. Overall the students satisfaction was at the highest level (X= 4.77)

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พฤติกรรมการเลือกใช้สื่อการเรียนการสอนภาษาไทยออนไลน์ของนักศึกษาจีน ที่เรียนสาขาวิชาเอกภาษาไทยในกรุงเทพมหานครและปริมณฑล
พฤติกรรมการเลือกใช้สื่อการเรียนการสอนภาษาไทยออนไลน์ของนักศึกษาจีน ที่เรียนสาขาวิชาเอกภาษาไทยในกรุงเทพมหานครและปริมณฑล

online media has increased. At the same time Chinese students opportunities to learn Thai through real-life experiences in Thailand are limited by such circumstances. Chinese students need more online Thai teaching media to improve their language skills. Therefore the researcher is interested in studying the use of Thai language teaching and learning online media of Chinese learners. A questionnaire was used to collect data form Chinese Learners with Thai Major in Bangkok and Rural Areas. The results are as follow: Smart Phone is the most use device for use online media. Google translate application is the most use online media. The mostly of participants use online media for translation and interpretation. The mostly of participants choose and use their own decision after familiar with media. And the top three most common media usage problems are: First lack of concentration in online class. Second the content of Thai language teaching and learning online media is insufficient to meet expectations. Third the translation application cannot be translated correctly. From the in-depth interviews it was found that The most satisfying online Thai teaching medium is Zoom. The characteristics of Thai online teaching media that are most satisfied with the use are ease of use. And The most important factor in choosing online Thai language teaching materials is the accuracy of the information.

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พฤติกรรมการเปิดรับสารสนเทศทางสื่อออนไลน์ของนักศึกษา มหาวิทยาลัยเทคโนโลยีราชมงคลพระนคร
พฤติกรรมการเปิดรับสารสนเทศทางสื่อออนไลน์ของนักศึกษา มหาวิทยาลัยเทคโนโลยีราชมงคลพระนคร

The purpose of this research was to study the behavior of students of Rajamangala University of Technology Phra Nakhon in receiving information via online media. The sample consisted of 390 undergraduate students of Rajamangala University of Technology Phra Nakhon in the academic year 2021 by accidental sampling. The research instrument was an online questionnaire. The statistics used to analyze the data were percentage mean and standard deviation. The results of the study on the behavior of students using online media for information exposure revealed that most of the students used their smart phones to receive information via online media for more than 4 hours on average every day. The behavior of receiving information via online media of students found that the type of online media that students used the most is Line followed by Messenger and YouTube. The purposes of the most exposure to online information are for communication and/or conversation followed by follow-up on current interesting events and for work channels such as online shopping and financial investments etc. The forms of information that most exposed to online media are entertainment followed by general knowledge and news. The content received from online media the most is movies dramas followed by songs lyrics melodies and currently interesting issues.

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การพัฒนาสื่อการสอนโดยใช้เกมเป็นฐาน สำหรับการเรียนรู้เรื่องการเลือกซื้ออาหาร ของนักเรียนระดับชั้นมัธยมศึกษาตอนต้น
การพัฒนาสื่อการสอนโดยใช้เกมเป็นฐาน สำหรับการเรียนรู้เรื่องการเลือกซื้ออาหาร ของนักเรียนระดับชั้นมัธยมศึกษาตอนต้น

The objectives of this research were 1) to create a game-based teaching media for learning about food selection among junior high school students. 2) To compare the learning achievements of lecture- based teaching with game- based teaching. And 3) to study the satisfaction of junior high school students with game- based teaching materials for learning about food selection. The sample consisted of 34 students studying in Mathayom 2 at Nawaminthrachinuthit Suankularb Wittayalai Samutprakarn School academic year 2022. The samples were selected using Cluster Random Sampling method. The instruments used in the research were the media quality assessment and student satisfaction assessment. The statistics used to analyze the data were mean standard deviation and t-test. The results of the research were as follows: 1) the creation of game-based teachingmedia for learning about food selection found that the suitability of teaching materials as a whole was of a very good quality while the content aspect was also at a very goodlevel and in terms of educational technology the quality was very good in all aspects. 2) The comparison of middle school student learning achievement after using method of lecture-based and game-based for learning in terms of buying food selection. It found out that the learning achievement after using between lecture- based and game- based were different as the statistic level of .05 which lecture-based achievement was lower than thestandard. While using game-based teaching was higher than the standard. 3) To study the satisfaction of junior high school students towards teaching media using games- based instructional media for learning about food selection it was found that the satisfaction of the learners on the teaching media in terms of content was at a good level. As for the media aspect of the game- based format it was at a very good level and the benefitsreceived from the media were at a very good level.

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