จำนวน Repository ( 59 )

A Study of the Influence of Color Psychology on  Low Vision People Affecting Design Business
A Study of the Influence of Color Psychology on Low Vision People Affecting Design Business

This purposes of this study were to investigate the influence of color psychology on low vision people for the product design and to conclude color psychology applied for low vision people. It was found that color psychology could apply for male and female at the same level. Based on the findings red was considered the color of danger and power. Yellow was seen as joy warmth and light. Yellow-green symbolized the color of coolness calmness tranquil joy merriness and delight. Green was safety relaxation and activeness. Blue-green implied stability prosperity wealth and authority. Blue-violet connoted excitement charm and neatness. Red-violet was described as freshness joy and happiness. White represented concentration and happiness. Black was the color of tediousness mystery secret mournfulness and sometimes taciturnity. Grey was used as a symbol of old age and weakness.

2552
Needs to solve the problem Of the online games and internet of young people in du tai municipality,nan
Needs to solve the problem Of the online games and internet of young people in du tai municipality,nan

The purposes of this research were to 1) study attitude 2) study youngsters’ needs 3) study effects and problems and 4) study ways to prevent and solve youngsters’ online games and Internet addiction problems. The samples consisted 200 people. Tool were questionnaires and questionnaires for interviews. The statistics used in data analysis were percentage mean and standard deviation. The findings were as follows: 1.Most parents and guardians knew Online games and Internet but never used them. Most of them thought had negative effect learning and disadvantages. 2.Youths knew Online games and Internet since they were below 12 years old and they played them for 1 to 2 hours per day at internet shops. The Pb games was most played. Facebook was the website which youngsters most used. 3.Youths accepted that Online games and Internet caused expenditure of money being without friends irritability and lack of waiting behavior. They gave their opinions that youth age as well as Online games and Internet time should be limited. 4 the ways to prevent and solve problems wars as follows: Family must generate immunity for children by fostering them and providing them with quality time Teachers must support their students to do creative and enjoyable activities in various school clubs. Game Online owner must attend moral in order to have responsibility and moral consciousness of the society and Youths must have self-control and discipline must manage time limit.

2558
The development of electronic commerce in thailand for business which lead to the ASEAN economic community
The development of electronic commerce in thailand for business which lead to the ASEAN economic community

Thailand is on the way toward ASEAN Economic Community or AEC in the year 2015. The AEC aims to create one-solid base for production and distribution and concurrently seek mutual economical profits. A kind of business that may allow Thai entrepreneur to survive more easily in ASEAN is the selling and purchasing of goods and services via internet or ‘E-commerce’. The objective of this research is to study the factors that influence the development of E-commerce that will facilitate Thai entrepreneur when we enter AEC. The samples of our study are the group of E-commerce’s entrepreneurs who legitimately registered with Department of Business Development. Our research revealed that the major factors that influence the development of E-commerce is the knowledge in foreign language which is considered to be the source of major advantage for business with average at 3.9750. Follow by the opening of free trade area which will cause more obstacles in term of the increasing number of competitor with average at 3.8475. The lease is population’s preference that would directly affect business’s revenue with average at 3.7450.

2558
The Development of Mudmee Pattern : The Case Study of Silhouette of Prasat Si Khoraphum Using in Clothing Design
The Development of Mudmee Pattern : The Case Study of Silhouette of Prasat Si Khoraphum Using in Clothing Design

The aims of this study are as follows 1.) to develop a new woven Mud Mee pattern which inspired by optical art integrated with the silhouette of Prasat Si Khoraphom in Surin province 2.) to use the developed Mud Mee pattern to improve clothing design influenced from 1960s fashion 3.) to test the satisfaction level of the finished Mud Mee clothes from the sample group. There are 7 textile professionals including pattern designers textile artists Mud Mee textile specialists and 4 fashion designers as supervisors in screening the patterns and designs. The sample group was selected from the staffs who work in Rajaphat Surindra University and Rajamangala University of Technology Northeast (Surin Campus). The tools used in this research were the fabric pattern sketches inspired by optical art integrated with the silhouette of Prasat Si Khoraphum the 1960 fashion clothing design sketches and the satisfaction survey. The statistical package for the social science program was used to find mean and percentage. This study found that the most selected designs from 7 textile professionals were Pra Sart Moom Soong pattern Phasom Phasarn Nammatam pattern and Barai Sai Nam pattern. There were 9 jacket sketches that had been selected. The level of satisfaction on the clothing design from 1960 era of 213 women staff who work in Rajabhat Surindra University and Rajamangala University of Technology Northeast (Surin Campus) showed that the Phrasat Moom Soong pattern gained the highest level of satisfaction (4.78) The Barai Sainam pattern was the most aesthetics pattern (4.70). Finally the sample group satisfied the color and pattern of Phasom Phasan Nammatham the most (4.73). In Chon-Phoa group the most aesthetic jacket patterns were Phrasat Moom Soong (4.67) and Phasom Phasrn Nammatham(4.70). While the Bari Sainam pattern appeared to have the highest level of correlation between pattern and clothing design (4.74). In the uniform group the most aesthetic 1960 jacket patterns were Phrasat Moom Soong (4.74) and Phasom Phasrn Nammatham(4.71). While the Bari Sainam pattern appeared to has the highest level of correlation between pattern and clothing design (4.73). In Art and Fashion group highest level of correlation between pattern and clothing designs for each pattern were Phrasat Moom Soong pattern (4.67) Bari Sainam pattern (4.69) and Phasom Phasrn Nammatham (4.70).

2552