จำนวน Repository ( 102 )
How the Role-Plays Can Be Increased Students’ Self-Confidence in Using English for Communication Arts
This study was aimed to investigate how the role-play can be increased students’ selfconfidence in using English for Communication Arts-Comm. Arts as well as the students’ attitudes towards the use of role-play in English for Communication Arts class. There are 64 students who registered in second semester 2008 at Rambhai Barni Rajabhat University--RBRU. Since students’ confidence was difficult to determine and measure objectively the technique required information from the students through pre and post questionnaires. The data were two periods collected before and after Role-play using in English for Communication Arts class. And the data were thereby formulated and tabulated in terms of frequency percentage mean and standard deviation. The hypothesis was tested by a pair sample test. The findings of the study indicated that role-plays could increase the majority of the students’ confidence to use English for Communication in Comm. Arts. field and also showed that most students had positive attitudes and interesting activity toward the use of role-play in Comm. Arts course.
The Correlation between Knowledge, Attitude and English for Communication Arts Learning
This survey research aimed to (1) compare English for Communication Arts learning by Com. Arts students’ characteristics and (2) study the relationship between the knowledge attitude and English for Communication Arts learning. The-sampling consisted of 89 Accond Communication Arts program students The data were obtained from a questionnaire and analyzed by using statistics i.e. frequency percentage mean and standard deviation t-test One-way ANOVA LSD (Least Significant Difference) and correlation. The findings are as follows: (1) the difference of students’ characteristics significantly affect English for Communication Arts learning at 0.05. (2) every knowledge skill was positively correlated with the English for Communication Arts learning. And also (3) the attitude on English for Communication Arts learning was positively correlated with the English for communication arts learning. It was recommended here that the teachers should try to change students’ attitude that is English learning is not harder than their ability.
การพัฒนาการโต้ตอบข้อความอัตโนมัติโดยใช้โปรแกรมไลน์บอทสำหรับการสนับสนุนงานด้านเทคโนโลยีสารสนเทศ
This research aims to for the development of an automated message response system using the LINE bot program for supporting information technology work. For supporting the reporting of computer problems the Internet the use of audiovisual equipment within the Faculty of Business Administration. Including basic troubleshooting for users. The results showed that developing an automated message response system using the LINE bot program. For IT support the use of Line Bot by using Line to report problems enables better interaction between users and device administrators. Allows users to be aware of basic solutions. Which is also a convenient and quick way to report problems save cost because within the area of the Faculty of Business Administration Rajamangala University of Technology Phra Nakhon has full internet service that the lecturer and staff can connect internet at all times.
ปัจจัยที่มีความสัมพันธ์กับการใช้สื่อสังคมออนไลน์ของผู้สูงอายุในเขตกรุงเทพมหานคร
The purposes of this research were 1) study the level of perceived usefulness perceived ease of use attitude towards social media and using social media of the elderly people in Bangkok 2) compare the use of social media for the elderly people classified by personal factors and 3) analyze the factors related to the use of social media for the elderly people in Bangkok. The quantitative approaches were applied by using questionnaire for data collection. The research samples were 320 elderly people in Bangkok. Descriptive and inference statistics were used; arithmetic mean standard deviation t-test One-Way ANOVA and Pearson correlation coefficient. The results were found that the results were found that the level of perceived usefulness perceived ease of use in social media were at a medium level (𝑥𝑥̅= 3.48 𝑥𝑥̅= 2.95). The elderlys attitude towards social media and using social media were at a high level (𝑥𝑥̅= 3.65 𝑥𝑥̅= 3.54). The hypothesis test revealed that: 1) the differences of age educational level and average monthly income affect the social media use of the elderly people differently was significant. 2) The perceived usefulness perceived ease of use and attitude towards social media were significant positively related to using social media of the elderly people in Bangkok.
การพัฒนาแอปพลิเคชัน 3 มิติ สำหรับการเรียนการสอนภาษาอังกฤษแบบบูรณาการด้วยเทคโนโลยีดิจิทัลและการฝึกปฏิบัติจริง
It is a must for Thai citizens in this digital era to be able to absorb internationalization skills to survive in the connected world. The study entitled The development of a 3D application for teaching English with integrated digital technology and practical training aims to develop a 3D application for integrated English teaching with digital technology and practical training. Academic literature about 3D application systems the achievability of problems and instructional system design frameworks were reviewed. Additionally in- depth interviews were conducted with 10 key informants using a snowballing technique. The informants were English-teaching experts teachers and social science students. The main findings from the in- depth interviews revealed that most participants did not use HMD VR to learn and practice English language skills while traditional styled teaching was used more often. There had not been much technology-integrated learning compared to language- related games and applications were used. Moreover VR was not applied much to English learning. Accordingly with the devices of Unity Oculus Blender and C# language the development of 3D applications for teaching English with practical training has been developed as an appropriate and optional tool for Thai students with an educational opportunity in English communicative skill practice in the virtual world and accessibility to the useful technology.