จำนวน Repository ( 2131 )
การพัฒนานวัตกรรมต้นแบบเครื่องผลิตน้ำสะอาดเพื่อส่งเสริมสุขาภิบาลน้ำในช่วงสถานการณ์ COVID-19
In Klong Rangsit Pathumthani province where the water entering was filtered by a prototype quality water machine and autonomously controlled by pumps and sensors this research tested improvements to water quality. It employs a total dissolved solid and temperature sensor as part of the consideration of the water quality criterion in accordance with the water quality requirements of the Pollution Control Department and is 99% successful in treating contaminants in water. According to the Pollution Control Departments water quality criteria which are divided into four main categories: very good water quality good water quality degraded water quality and very degraded water quality it is used in the analysis of the division of the four categories of water quality. Machines for producing good quality water to maintain water sanitation during COVID-19 and anticipated flooding across the nation. This is simple to use. Since the made quality water machine prototype has a battery to back up the power for the pump and UV lamp control by filtering water through various stages of a quality water producer prototype it is simple can generate clean water for usage and can be carried. No energy is used and there is no residue filtration effluent. It eliminates 99 percent of water pollutants and has no color.
แนวทางการพัฒนาคณะวิทยาศาสตร์และเทคโนโลยี มหาวิทยาลัยเทคโนโลยีราชมงคลพระนคร เพื่อมุ่งสู่มหาวิทยาลัยด้านวิทยาศาสตร์เทคโนโลยีและส่งเสริมนวัตกรรม สำหรับผู้ประกอบการยุคใหม่
Due to the need for Thailand to adapt and develop its economy to keep up with the changes of the world it has to develop technology and innovations with efficiency in order to drive Thailands economy to prosper and keep pace with the rapidly changing global economy. Therefore it is important that educational institutions can help Thailand to have a good economy that is comparable to other countries is to organize the education system with courses that meet the needs of the enterprises. In addition a new generation of entrepreneurs (Start-up) must be created and developed to have knowledge and abilities to drive the countrys economy to be sustainable and efficient. The new generation of entrepreneurs must have knowledge and ability to use technology and innovation in business operations create added value to the economy and bring Thailand into a high income country and people in the country have a better life. Therefore the researcher aims to find guidelines for the development of the Faculty of Science and Technology. Lets step into the development of technology to promote innovation to create a new generation of entrepreneurs with the ability to operate business by using information technology to drive business progress. The samples used to collecte data were personnel students of the Faculty of Science and Technology and establishments related to the occupation of students in both government and private sectors and the research instruments were 2 sets of questionnaires including the 1st set a questionnaire to survey opinions on the development approach of the Faculty of Science and Technology and the second set of questionnaires for enterprises to explore the need for building and develop entrepreneurs in the new era with characteristics that meet the needs of the establishment. The results obtained from the statistical data analysis are guidelines for the development of the Faculty of Science and Technology in creating a proactive strategy to develop the faculty and up-to-date personnel skills training. Access to technology and innovation to step into a university in technology and promote the creation of appropriate innovations to create and develop entrepreneurs effectively.
การพัฒนาสื่อเกมแอนิเมชัน 2 มิติเพื่อประชาสัมพันธ์การท่องเที่ยวกรุงเทพมหานคร เรื่อง “เกมท่องกรุง”
The objectives of this study were to Development of Game Animation 2D to promote Bangkok. Game Tong Grung to assess the appropriateness of 2D animation game media for public relations titled Game Tong Grung and to assess the audiences satisfaction with the media of 2D animated games to promote the story. Game Tong Grung using 2 sample groups including 3 experts to evaluate suitability divided into qualified graphic design and programmers and games and group of 1 0 0 domestic tourists visiting Bangkok in the year 2021 aged 15-35 years were obtained by using a specific selection method. by using questionnaires to collect data Statistical dataanalysis was mean and standard deviation. The results showed that the Development of Game Animation 2D to promote Bangkok. Game Tong Grung game overall satisfaction was at a high level (=4.20 S.D.=0.53). Players of the Game Animation 2D. “Game Tong Grung” game had overall satisfaction was at a high level (=4.4 7 S.D.=0.55).
เกมล่าโบราณวัตถุในสภาพแวดล้อมโบราณสถานเสมือนจริง
The objectives of the project study were to 1) create the treasure hunting in a real ancient ruin simulation game 2) evaluate suitability of the treasure hunting in a real ancient ruin simulation game and 3) assess satisfaction of game players to the game. The data collected by selective method consisted of 2 sample groups including 3 experts to evaluate suitability of the game who were specialist about 3D VR Game Design and History and 30 game players the treasure hunting in a real ancient ruin simulation game who were ages between of 15-35 years. Statistical data analysis was mean and standard deviation. The results showed that the treasure hunting in a real ancient ruin simulation game overall satisfaction was at a high level (𝒙̅=3.83 S.D.=0.50). Players of the treasure hunting in a real ancient ruin simulation game had overall satisfaction was at a high level (𝒙̅=4.35 S.D.=0.65).
การตัดสินใจเลือกใช้บริการบ้านพักคนชราของ Generation Y ในเขตกรุงเทพมหานคร
This research aims to study the following objectives: 1) the demographic characteristics of Gen Y that influence the decision to choose nursing home services 2) the factors of the marketing mix that influence the decision to choose Gen Y nursing home services and 3) the consumer behavior factors of Gen Y influencing the decision to use nursing home services of Gen Y. The research is based on a quantitative research method. The sample consisted of the population born between 1980 and 1997 aged between 24 and 41 years living in Bangkok. 400 people were examined by using the questionnaire created by the researcher. The statistics used in the study were frequency percentage mean standard deviation T-test F-test and multiple regression. The study results are that 1) looking at the demographic characteristics most respondents are female aged 30-35 years old with a bachelors degree single status and employees of private companies with an average monthly income of 10001 – 20000 Baht. In the future when the elderly can’t rely on their children or relatives to live they need to prepare savings for a senior living in a nursing home without underlying diseases. Most of the respondents have no children. The questionnaire used collected information on gender age level of qualification marital status occupation income parents’ support savings congenital disease number of children. All these factors affected the decision to choose Gen Y nursing home services at a statistically significant level of 0.05. 2) Marketing mix factors (7Ps) by product price place process and promotion affected choose the nursing home services of Gen Y. These factors were statistically significant at the 0.05 level. When testing the correlation value multiple regression (R square = 0.684) found that the relationship R value highly correlated with promotion place process price physical evidence people and product respectively. 3) Consumer behaviour factors social aspects personal aspects and psychological aspects affected decistion to choose the nursing home services of Gen Y. These factors were significant from the statistical test at the 0.05 level. When testing the correlation value and multiple regression (R square = 0.696) found that the relationship with the highest R value followed by personal psychological social and cultural aspects respectively.