จำนวน Repository ( 13 )
เกมล่าโบราณวัตถุในสภาพแวดล้อมโบราณสถานเสมือนจริง
The objectives of the project study were to 1) create the treasure hunting in a real ancient ruin simulation game 2) evaluate suitability of the treasure hunting in a real ancient ruin simulation game and 3) assess satisfaction of game players to the game. The data collected by selective method consisted of 2 sample groups including 3 experts to evaluate suitability of the game who were specialist about 3D VR Game Design and History and 30 game players the treasure hunting in a real ancient ruin simulation game who were ages between of 15-35 years. Statistical data analysis was mean and standard deviation. The results showed that the treasure hunting in a real ancient ruin simulation game overall satisfaction was at a high level (𝒙̅=3.83 S.D.=0.50). Players of the treasure hunting in a real ancient ruin simulation game had overall satisfaction was at a high level (𝒙̅=4.35 S.D.=0.65).
การ์ดเกม “โรงเรียนของเราน่าอยู่วิทยาคม” เพื่อลดปัญหาในการเรียนรู้
Card Game for Reducing Learning Problem was a project to reduce learning problem that aims to develop a card game Rong-rean-kong-rau-na-you (means Happy School). This card game intends to reduce school bullying and raise player’s awareness of this issue. The final product of this project is a set of card game. The game was put to trial players and collected players satisfaction. Results show that a sample of 40 players selected by convenient sampling method has an overall satisfaction score at high level (X̄ = 3.83). In addition 1) card game suitability 2) pleasant card appearance and 3) playing recurrence are players’ 3 most satisfied aspects at high level with average score of 3.85 3.82 and 3.77 respectively. This study also found 30 percent of respondents encountered with bullying situations in the card game before (X̄ = 3.83 SD = 0.07).
การพัฒนาเกมกระดานการบริหารการเปลี่ยนแปลงสำหรับผู้บริหารองค์การ
This study aims at developing change management board game for executives. This study synthesized and analyzed related concepts of board game design and change management to develop the prototype of change management board game. Results indicated that the first prototype of change management board game consists 50 spaces with distinguished card that are designated a specific number. Findings indicated that the appropriate players for this board game were limited to 4-6 players with the playing time about 1-2 hours. Dice and tokens were needed to use as equipment to play this game. In addition during the game players were required to discuss the relevant situations about change in order to exchange their knowledge about change management
กลยุทธ์และกระบวนการพัฒนาเกมส์ทางการศึกษาสำหรับเด็กปฐมวัย
This research aims to study strategies required for developing educational game for preschool students and the development processes involved. The sampling groups used in this research included 3 content specialists whose responsibility is to verify the content of the games and 17 specialists on educational game. The sampling groups are selected particularly from the central region of Thailand. The research findings reveal the insights from the majority of specialists on development of educational games for preschool children as follow: games such as picture-matching domino object ordering object categorizing detail observing and number addition & subtraction games are popular for teaching. Moreover the principles for applying educational games with lessons should be incorporated in the development of game strategies. In addition the main objectives and the development process of games should focus primarily on their ability to draw attention from students as well as the fun of playing and allowing students to practice lessons and participate in class activities. The tools used for developing games are computers and devices created by teachers themselves. As for the future of educational game the trend is the more involvement of technology through the use of computer or mobile devices. Problems in game development include limited budget for purchasing hardware and devices. On top of that training on game development is much needed among teachers. The research results can be concluded with the following 5 strategies for preschool students: 1) enhance teachers’ knowledge and skills 2) study details of different kinds of games 3) develop games 4) determine time used for playing game 5) evaluate the process of game development in 4 areas including type of game devices used rules and playing instruction.
เรื่องตะลุยดินแดนคณิตศาสตร์
This project aimed to special project were to design and construction multimedia games and to assess the students minds towards multimedia games. The data collected from 60 students who was students at Karun Sueksa School Nonthaburi province by using the questionnaires. The data analysis was frequency percentage mean and standard division. The results of the study showed that: 1)the content of the media multimedia games dabbed in the mathematical land was satisfied. 2) The quality of the media multimedia games dabble in the mathematical realm is satisfied at a high level.