จำนวน Repository ( 145 )
การพัฒนามหาวิทยาลัยเทคโนโลยีเข้าสู่อุตสาหกรรม 4.0
The objectives of this research are 1) to study perception and understanding the industry 4.0. 2) to study and analyze factors into the industry 4.0 and 3) guidelines management for towards University of Technology for Industry 4.0. The population of questionnaires : Supporting Staff Academic staff and students University of Technology in Thailand. The sample group was 626 personnel. The statistics employed for data analysis were frequency and percentage. Together with Interview the President or a representative of the University of Technology in Thailand in amount of 15 people. The results were concluded that all University of Technology have been prepared to towards University of Technology for Industry 4.0 that 1) training and public relations about industry 4.0 for all staff in University of Technology. However due to the potential of each university was different to influence perception and understanding of Information. Most academic staff will have a better understanding about industry 4.0 than supporting staff because academic staff must be improved teaching research and application to work. The all staff should learn new self-development even more. 2) President of all University of Technology have explicit policy about industry 4.0. Some universities were planning or implemented educational focus which especially course syllabus.However due to the potential of each university was different to influence improve course syllabus towards Industry 4.0. Therefore all University should review strength a joint strategy in all sectors focus on the development of students and industry and using resources wisely which to develop and change market position of all University of Technology. Including the creation of attractive to study for high ability students source of investment funds from public-private and partnerships from global industry which this important for driving the cluster towards Industry 4.0 in Thailand.
ปัจจัยที่มีผลต่อการออกกลางคันของนักศึกษา มหาวิทยาลัยเทคโนโลยีราชมงคลพระนคร ปีการศึกษา 2557
Purpose of this study 1) factors affecting the drop out of Rajamangala University of Technology PhraNakhon students in 2014 academic year. 2) correlation with personal information and 3) solutions to prevent the drop out. A study population are 1179 students who have dropped out in 2014 academic year and 584 lecturers of the Rajamangala University of Technology PhraNakhon. The analysis on the students population will be carried out by computing frequency percentage and Chi-square test to observe independency between the two variables. Also conducting an interview on the 360 students and 70 lecturers of the Rajamangala University of Technology PhraNakhon. From data collecting found that majority of student population status can be put by order as terminated deprived and resigned. Gender hometown occupation of parents/guardians and income of parents/guardians show significant relation to the drop out of the students in 2014 academic year while parents marriage status show no relation with statistically significant of 0.05. From the interview it can be extracted and put in order of contribution that personal issue family issue university environment and lecturer effect the student decision to drop out. Suggested solution: the university should create unique image encourage students to have part-time job during semester set up a consulting and support center provide more financial aid adjust and improve university scenery sourcing/maintenance furniture and equipments to meet usage adequate and quality standard and finally set up a colloquiums focusing a practical application. Therefore Rajamangala University of Technology Phra Nakhon should put the result from this study into practical use as a guideline to meet future circumstance and to develop administrative strategy for maximum advantage in the competition.
กลยุทธ์และกระบวนการพัฒนาเกมส์ทางการศึกษาสำหรับเด็กปฐมวัย
This research aims to study strategies required for developing educational game for preschool students and the development processes involved. The sampling groups used in this research included 3 content specialists whose responsibility is to verify the content of the games and 17 specialists on educational game. The sampling groups are selected particularly from the central region of Thailand. The research findings reveal the insights from the majority of specialists on development of educational games for preschool children as follow: games such as picture-matching domino object ordering object categorizing detail observing and number addition & subtraction games are popular for teaching. Moreover the principles for applying educational games with lessons should be incorporated in the development of game strategies. In addition the main objectives and the development process of games should focus primarily on their ability to draw attention from students as well as the fun of playing and allowing students to practice lessons and participate in class activities. The tools used for developing games are computers and devices created by teachers themselves. As for the future of educational game the trend is the more involvement of technology through the use of computer or mobile devices. Problems in game development include limited budget for purchasing hardware and devices. On top of that training on game development is much needed among teachers. The research results can be concluded with the following 5 strategies for preschool students: 1) enhance teachers’ knowledge and skills 2) study details of different kinds of games 3) develop games 4) determine time used for playing game 5) evaluate the process of game development in 4 areas including type of game devices used rules and playing instruction.
Banana board : a basic experimental microcontroller board
This paper aims to present a basic experimental microcontroller board for use in teaching the microcontroller and programming. Researchers have designed a microcontroller experiment board is cheap easy to carry easy to use. To enable the students to learn programming quickly without having to worry about the hardware. Banana Board supports the basic knowledge necessary to practice the programming of up to 22 topics. It can learn programming from basic to applied work. The connection can be done through a personal computer or connect the board to communicate
The effectiveness study of thai architecture learning record
This research aims to improve the learning performance of Thai architecture learning record. Study the learning of Thai architecture. And the attitudes of students from the learning program. Thai architecture sample interior architecture students in the second semester of an academic year of 2552 with 20 students at 15 weeks the students self-assess students with the knowledge of Thai architecture. The question is how to get 5 points. The acquired knowledge. The well received. The good is happening. Can occur. And suggestions. Analysis of quantitative data in percentage. Qualitative methods of synthesis. The results showed that Performance of the learning of Thai architecture. Accounted for 76.20 percent of the learning of Thai architecture. An average of 79.50 percent of the students and the learning of Thai architecture. A positive attitude. The attitude to the self to the friend attitude towards the teacher and attitude towards learning. Compliant with the learning curriculum of Bachelor of Architecture. The field of interior architecture completed in 5 areas: moral knowledge intellectual skills interpersonal skills and responsibilities numerical analysis skills and skills in communication and usage information technology.