จำนวน Repository ( 644 )

การใช้ประโยชน์นวัตกรรมการออกแบบสู่การพัฒนาผลิตภัณฑ์ของที่ระลึกอาศัยการเชื่อมโยงอัตลักษณ์เมืองรองเพื่อส่งเสริมการท่องเที่ยวในจังหวัดเมืองรอง
การใช้ประโยชน์นวัตกรรมการออกแบบสู่การพัฒนาผลิตภัณฑ์ของที่ระลึกอาศัยการเชื่อมโยงอัตลักษณ์เมืองรองเพื่อส่งเสริมการท่องเที่ยวในจังหวัดเมืองรอง

A research project on the utilization of design innovations into souvenir product development based on linking secondary city identities to promote tourism in secondary city provinces. It is a project that has objects to study the identity of a secondary city to be used to design souvenirs packaging public relations materials. to stimulate tourism in secondary cities which is in line with tourism strategies In a research project that has a design and development process Using technology to assist in product design and development Creation of identity from cultural capital in secondary cities. which the results of each aspect are at a very good level. by using the design of the secondary city area in Nong Khai Province and Ratchaburi which is a province with identity and culture by the researcher make character development souvenir products public relations media Characters show theidentity of the city. to create a memory for tourists and create an identity for the provinces of secondary cities

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แนวทางการพัฒนารูปแบบการจัดการเรียนการสอนสาขาวิชาออกแบบแฟชั่นผ้าและเครื่องแต่งกายคณะเทคโนโลยีคหกรรมศาสตร์ มหาวิทยาลัยเทคโนโลยีราชมงคลพระนคร
แนวทางการพัฒนารูปแบบการจัดการเรียนการสอนสาขาวิชาออกแบบแฟชั่นผ้าและเครื่องแต่งกายคณะเทคโนโลยีคหกรรมศาสตร์ มหาวิทยาลัยเทคโนโลยีราชมงคลพระนคร

The aims of this Guidelines for the Development of Teaching and Learning Models in the Department of Fashion and Apparel Design Faculty of Home Economics Technology Rajamangala University of Technology Phra Nakhon were to compare the department of fashion and apparel designs teaching and learning outcomes and to find guidelines for the development of teaching and learning management styles in the department of fashion and apparel design. To gather feedback on teaching and learning satisfaction from current students enrolled in the 2020 academic year faculty members and alumni a convenient random sampling of 104 people willing to participate in the online survey was used. Cronbachs alpha coefficient was 0.980 which was quite confident. Four external experts provide feedback on the training. The frequency percentage and mean were used to analyze the data. The results were summarized as follows: The majority of those who responded were alumni (50.96 %). The average degree of satisfaction in teaching was at its highest (mean 4.23). Other components of the situation were excellent. (mean 4.12) curriculum (mean 4.11) learning facilities and infrastructure (mean 4.03) and educational aid were the averages (mean 3.85). In the department of Fashion and Apparel Design the average satisfaction with teaching and learning was compared. There was no variation in classification based on the respondents status. The findings of the data analysis based on respondents feedback and course reviews Department of Fashion and Apparel Design Bachelor of Home Economics (Course revised 2017) from external experts It was used as a guideline for the development of teaching-learning management styles in the field of study by: (1) the curriculum the name of the curriculum the adjustment of the philosophy objectives and the addition of elective courses in the curriculum for students to choose according to their interests; (2) Instructors adjust the use of teaching methodologies evaluation course content and teaching media knowledge exchange team teaching and online teaching are all options learner-centered teaching activities are critical and devise a self-improvement strategy. (3) in terms of educational aid to sign an MOU contract with the establishment obtaining a budget for the purchase of learning equipment and maintenance to be in good working in order to be used. (4) learning facilities and infrastructure provide books that are relevant to the subject. Improve the computer system and internet signal utilized in teaching. And (5) other areas such as the number of channels available for the courses public relations efforts. Collaboration with former students Follow-up on scholarship recipients participation in activities Field trips and study tours Suggestions for future study The findings should be analyzed using the principles for developing teaching and learning management styles. every academic year to provide the findings in order to develop the curriculum further.

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การพัฒนารูปแบบการรวบรวมบัติการณ์การจราจรทางบกในเขตพื้นที่ กรุงเทพมหานครจากข้อมูลทวิตเตอร์ด้วยวิธีการเรียนรู้เชิงลึก
การพัฒนารูปแบบการรวบรวมบัติการณ์การจราจรทางบกในเขตพื้นที่ กรุงเทพมหานครจากข้อมูลทวิตเตอร์ด้วยวิธีการเรียนรู้เชิงลึก

The surveillance and reports on accidents for the current traffic management are carried out by viewing and inspecting CCTV footage. This method is slow to detect incidents and requires a lot of manpower. Since nowadays communication technology and social media play a role in reporting such incidents this research has been conducted to investigate accidents of interest from text messages reported on social media in Thai. There is currently no research or platform that supports this type of work clearly. This research presented the development of a neuron network memory-learning model to solve the problem of incidence pattern classification and incidence severity identification from social media messages in Thai. Using deep learning models such as MLP CNN Bi-LSTM and LSTM+CNN the study was designed and divided into three experimental patterns. This included examining patterns to identify traffic incidents that may be reported as general news or traffic reporting; examining patterns to indicate the type of incidents such as traffic accidents disasters damaged roads or others other than those mentioned; and examining patterns to specify the severity levels of the incidents such as normal intermediate traffic lane blocking or immovable. The experiments demonstrated the capability of CNN+LSTM learning models with the best incidence detection result at 93.44 %. The CNN model gave the best result in identifying a pattern of incidence at 85.29 % and the LSTM model was best able to determine the severity levels of the incidence at 88.53 %.

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การพัฒนานวัตกรรมผลิตภัณฑ์ทำความสะอาดและฆ่าเชื้อโรคในสถานการณ์ COVID-19
การพัฒนานวัตกรรมผลิตภัณฑ์ทำความสะอาดและฆ่าเชื้อโรคในสถานการณ์ COVID-19

The purpose of this research was to develop innovative cleaning and disinfection products in the situation of COVID-19 and to transfer the production technology of innovative cleaning and disinfection products. The innovative product developed is a semi-liquid alcohol gel. The sample group used in this study was volunteered consisting of 10 people. The research tool was the satisfaction assessment form technology transfer and the development of innovative cleaning and disinfection products in the situation of COVID-19. Data were analyzed using statistical software packages. The statistics used were mean and standard deviation. The results showed that. 1. Innovative cleaning and disinfection products in the situation of COVID-19 developed as an innovation of semi-liquid alcohol gel products. Which has a concentration of 73.0 % v/v 2. Most of the trainees were satisfied with the overall technology transfer. Both speakers places periods facilities knowledge and benefits from receiving services are high. 3. Most of the trainees were satisfied with the technology transfer pattern as well as the duration of the training. Product innovation process Product innovation can be put into practice and product innovation is a guide to careers at a high level.

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การพัฒนาเกมกระดานการบริหารวิกฤตการณ์สำหรับองค์การธุรกิจ
การพัฒนาเกมกระดานการบริหารวิกฤตการณ์สำหรับองค์การธุรกิจ

The main objective of this study was to develop crisis management board game for corporations. This study collected data from 103 participants who worked for corporations in Thailand to be utilized as a confirmation for the importance of crisis management board game development. Also this study synthesized and analyzed related concepts of board game design and crisis management to develop the prototype of crisis management board game. Results indicated that the first prototype of crisis management board game contains five distinguished situations in which players are required to choose the appropriate crisis response in orderly. Findings indicated that the appropriate players for this board game were limited to 4 players and required a person to be facilitator of this game. The playing time about one hour. Players are required to play crisis manager role to make decision what actions should be done first and last in order. The accurate order of crisis response provides proper score for the players in each round. The winner of this game is the player who has received the highest score at the end of the game.

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