จำนวน Repository ( 13 )
Needs to solve the problem Of the online games and internet of young people in du tai municipality,nan
The purposes of this research were to 1) study attitude 2) study youngsters’ needs 3) study effects and problems and 4) study ways to prevent and solve youngsters’ online games and Internet addiction problems. The samples consisted 200 people. Tool were questionnaires and questionnaires for interviews. The statistics used in data analysis were percentage mean and standard deviation. The findings were as follows: 1.Most parents and guardians knew Online games and Internet but never used them. Most of them thought had negative effect learning and disadvantages. 2.Youths knew Online games and Internet since they were below 12 years old and they played them for 1 to 2 hours per day at internet shops. The Pb games was most played. Facebook was the website which youngsters most used. 3.Youths accepted that Online games and Internet caused expenditure of money being without friends irritability and lack of waiting behavior. They gave their opinions that youth age as well as Online games and Internet time should be limited. 4 the ways to prevent and solve problems wars as follows: Family must generate immunity for children by fostering them and providing them with quality time Teachers must support their students to do creative and enjoyable activities in various school clubs. Game Online owner must attend moral in order to have responsibility and moral consciousness of the society and Youths must have self-control and discipline must manage time limit.
The development of computer assisted instruction lesson on electronic circuit multimedia for secondary school students (grade 9)
The electronic science is complicated and highly abstract. The contents are abstracts and difficult to understand. This research was developed by computer assisted instruction lesson on electronic circuit multimedia using jigsaw puzzles. The objective was studied the achievement of circuit electronics and the satisfaction of students in grade 9. There were 132 students. The results from the pretest and posttest of computer assisted instruction lesson on electronic circuit multimedia. They have highly scores and satisfied.
รูปแบบการจัดการแข่งขันกีฬามหาวิทยาลัยเทคโนโลยีราชมงคลแห่งประเทศไทย
The purpose of this study was to investigate organization model of Rajamangala University of Technology Games of Thailand. Samples were 15 persons from the Executive Board of Rajamangala University of Technology Games of Thailand and specialists in sport management from various sport organizations. Questionnaire research instrument constructed by the researcher was used to collect data by Delphi technique. The data were then analyzed into frequency percentage median and inter-quartile range. It was found that: Appropriate organization model of Rajamangala University of Technology Games of Thailand should be divided into 7 aspects. The aspect details were: 1. OBJECTIVES: Objectives of games should be to develop students and personnel to be fit and healthy to show good spirit team-work self discipline and dedication; to promote conserve and develop Thai sports. 2. SCHEDULING AND MANAGEMENT: The games should be held annually for 8 days this should include Opening and Closin ceremony; method of competitive organizing in each sport should be in accordance with fixed time and according to international sport standards. Additionally current rules of sport associations of Thailand should be used. 3. THE NUMBER OF SPORTS: The number of sports should not be less than fifteen types and not more than twenty sports from four different groups of sport. Five from Required Sports: athletics swimming football basketball and volleyball. Eight from Elective International Sports i.e. Olympic Games Asian Games SEA Games or World University Games. One each from General Elective Sport and Thai sport. 4. PLAYERS: Players should be students who had already registered to study in the year of sport organizing. They should be players for only one university and were amateur players under the jurisdiction rules of Sport Authority of Thailand. They should have grade point average (GPA) not less than 2.00.5. HOST: The host university should prepare medals and certificates for champion and the two runner-ups. The Executive Board of Rajamangala University of Technology Games of Thailand should give rewards to the players who post a new record. 6. BOARDs: The board of Rajamangala University of Technology Games of Thailand should be comprised of two boards; the Executive Board and the Organizing Committee 7. EVALUATION: Rajamangala University of Technology Games of Thailand should be . evaluated from athletes team managers coaches referees and spectators within 30 days after the end of competition.