จำนวน Repository ( 14 )

การศึกษากระบวนการทำงานของโรงงานเสื้อผ้าอุตสาหกรรม : กรณีศึกษาบริษัทบูติคนิวซิตี้ จำกัด (มหาชน)
การศึกษากระบวนการทำงานของโรงงานเสื้อผ้าอุตสาหกรรม : กรณีศึกษาบริษัทบูติคนิวซิตี้ จำกัด (มหาชน)

This research provides the understanding of fashion industry production. Aims of this research are to develop teaching ability of lecturers and to develop and apply into related subject areas in order to increase the quality. This research and taken by quality-oriented education. Collecting data through documents and related websites explore the working process in garment industry include non-formal interview. The research found that Boutique New City has owned and provides a large number of license brands in order to support several targets. Most is sold in company’s own stores which located in famous and modern shopping department stores. Each store has been set its display to attract and promote new arrival to the customer. Production process consists of flow chart of organization’s working process and subprocess. For examples cutting sewing decorating delivery and storage process. However working mainly depends on documents while management and main concept have been received from France. There is no marketing research department in Boutique New City Company Limited. This makes employees are able to understand marketing but there are 4 products managers for each brand. There are sources from 140 selling points have been evaluated by marketing management system in head office. Organization also provides member subscription in order to understand customer behavior. The patterns of fabrics are designed by in-house graphic company or purchased license design from other countries through trade fair.

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รูปแบบการจัดการแข่งขันกีฬามหาวิทยาลัยเทคโนโลยีราชมงคลแห่งประเทศไทย
รูปแบบการจัดการแข่งขันกีฬามหาวิทยาลัยเทคโนโลยีราชมงคลแห่งประเทศไทย

The purpose of this study was to investigate organization model of Rajamangala University of Technology Games of Thailand. Samples were 15 persons from the Executive Board of Rajamangala University of Technology Games of Thailand and specialists in sport management from various sport organizations. Questionnaire research instrument constructed by the researcher was used to collect data by Delphi technique. The data were then analyzed into frequency percentage median and inter-quartile range. It was found that: Appropriate organization model of Rajamangala University of Technology Games of Thailand should be divided into 7 aspects. The aspect details were: 1. OBJECTIVES: Objectives of games should be to develop students and personnel to be fit and healthy to show good spirit team-work self discipline and dedication; to promote conserve and develop Thai sports. 2. SCHEDULING AND MANAGEMENT: The games should be held annually for 8 days this should include Opening and Closin ceremony; method of competitive organizing in each sport should be in accordance with fixed time and according to international sport standards. Additionally current rules of sport associations of Thailand should be used. 3. THE NUMBER OF SPORTS: The number of sports should not be less than fifteen types and not more than twenty sports from four different groups of sport. Five from Required Sports: athletics swimming football basketball and volleyball. Eight from Elective International Sports i.e. Olympic Games Asian Games SEA Games or World University Games. One each from General Elective Sport and Thai sport. 4. PLAYERS: Players should be students who had already registered to study in the year of sport organizing. They should be players for only one university and were amateur players under the jurisdiction rules of Sport Authority of Thailand. They should have grade point average (GPA) not less than 2.00.5. HOST: The host university should prepare medals and certificates for champion and the two runner-ups. The Executive Board of Rajamangala University of Technology Games of Thailand should give rewards to the players who post a new record. 6. BOARDs: The board of Rajamangala University of Technology Games of Thailand should be comprised of two boards; the Executive Board and the Organizing Committee 7. EVALUATION: Rajamangala University of Technology Games of Thailand should be . evaluated from athletes team managers coaches referees and spectators within 30 days after the end of competition.

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A Comparative Study of Learning Achievement, Retention, and Preference in the Use of Game Eaching and Conventional Teaching : Industrial Technical Drawing Course
A Comparative Study of Learning Achievement, Retention, and Preference in the Use of Game Eaching and Conventional Teaching : Industrial Technical Drawing Course

The purposes of this study were to compare the learning achievement retention and preference of students in teaching with games and the conventional teaching in reading the first-angle projection the third-angle projection isometric picture and auxiliary view according to the first-year diploma curriculum. Students were devided in to two groups: the experimental and the control group. The research instruments were the sets of games models transparencies achievement and retention test and the preference guestionnaires develop ped by the researcher The t-test was used to find the mean score difference. The findings were : 1) the learning achievement in learning with games was higher than that of the conventional teaching at .05 level of significance 2) the learning retention in teaching with games was higher than that of the traditional teaching at .05 3) the learning preference in teaching with games was higher than that of the conventional teaching at .05 level of significance.

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เรื่องตะลุยดินแดนคณิตศาสตร์
เรื่องตะลุยดินแดนคณิตศาสตร์

This project aimed to special project were to design and construction multimedia games and to assess the students minds towards multimedia games. The data collected from 60 students who was students at Karun Sueksa School Nonthaburi province by using the questionnaires. The data analysis was frequency percentage mean and standard division. The results of the study showed that: 1)the content of the media multimedia games dabbed in the mathematical land was satisfied. 2) The quality of the media multimedia games dabble in the mathematical realm is satisfied at a high level.

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