จำนวน Repository ( 25 )

การพัฒนาแอปพลิเคชัน 3 มิติ สำหรับการเรียนการสอนภาษาอังกฤษแบบบูรณาการด้วยเทคโนโลยีดิจิทัลและการฝึกปฏิบัติจริง
การพัฒนาแอปพลิเคชัน 3 มิติ สำหรับการเรียนการสอนภาษาอังกฤษแบบบูรณาการด้วยเทคโนโลยีดิจิทัลและการฝึกปฏิบัติจริง

It is a must for Thai citizens in this digital era to be able to absorb internationalization skills to survive in the connected world. The study entitled The development of a 3D application for teaching English with integrated digital technology and practical training aims to develop a 3D application for integrated English teaching with digital technology and practical training. Academic literature about 3D application systems the achievability of problems and instructional system design frameworks were reviewed. Additionally in- depth interviews were conducted with 10 key informants using a snowballing technique. The informants were English-teaching experts teachers and social science students. The main findings from the in- depth interviews revealed that most participants did not use HMD VR to learn and practice English language skills while traditional styled teaching was used more often. There had not been much technology-integrated learning compared to language- related games and applications were used. Moreover VR was not applied much to English learning. Accordingly with the devices of Unity Oculus Blender and C# language the development of 3D applications for teaching English with practical training has been developed as an appropriate and optional tool for Thai students with an educational opportunity in English communicative skill practice in the virtual world and accessibility to the useful technology.

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การพัฒนาสื่อการเรียนการสอนวิชาประวัติศาสตร์ ชั้นประถมศึกษาปีที่ 4
การพัฒนาสื่อการเรียนการสอนวิชาประวัติศาสตร์ ชั้นประถมศึกษาปีที่ 4

The purposes of this research were to develop learning and teaching media on history primary 4 and study the satisfaction of the viewers who watched the media Development of media infographics in the form of fire parallax And can be used for the most benefit Population groups used in this project study are People who watch the media develop media infographics in the form of parallax on fire. Were selected by random selection of 30 people. The study found that the Development e-learning for history primary 4. The media satisfaction is at a high level.

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เรื่องตะลุยดินแดนคณิตศาสตร์
เรื่องตะลุยดินแดนคณิตศาสตร์

This project aimed to special project were to design and construction multimedia games and to assess the students minds towards multimedia games. The data collected from 60 students who was students at Karun Sueksa School Nonthaburi province by using the questionnaires. The data analysis was frequency percentage mean and standard division. The results of the study showed that: 1)the content of the media multimedia games dabbed in the mathematical land was satisfied. 2) The quality of the media multimedia games dabble in the mathematical realm is satisfied at a high level.

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Study status, problems and needs in media utilization of instructors of Rajamangala Institute Technology, Chotiwet Campus
Study status, problems and needs in media utilization of instructors of Rajamangala Institute Technology, Chotiwet Campus

The purpose of this reserch was study status problems and needs in media utilization of instructors of Rajamangala Institute Technology Chotwet Campus. Reserch gathers information from population 47 instructors. Quastionnaires were reserch tools. Percentage mean and standard deviation were used for data analysis. The result revesled that There was moderate in media utilization Tesching method and instruction were used moderately such as description discussion and demonstration highly used fechnique was experiment. Tools and equipments were used wodeklately such as loud-spesker overhead transparency projector were used highly. Instructional medias were used moderately highly used matenak were transparencies. transparent pens boards and resl meterials. The problem in media utilization was moderately perparation and buying had a moderste problem. High problem was lack of comveniency to produce educational media such as personel officers tools materials equipments buildings places and lack of budget in order to buy educational media. Chosen and use in educational media had a little bit problem but there weremoderately level in time consuming to prepare themselves and complicated to move. Quality and quantity of educational media had a moderste problem such as places rwewnt suitable with media utilization couldnt control the light of projectors amount of educational medias weremt sufficient with needs. SeNice had a moderate problem highly problem were lack of personnel to make photoes slides cassette videotape and lack of personnel to produce graphic chart and portary works for teaching compose not enough. The need of media utilization was highly in tools and equipments. Moderately needs were overhead transparency projectors and transpatent pens. The following needs were opaque projectors and projectors videotapes. Service had highly needs such as buying high quality educational media as a teaching compose The following was preparatory necessary educational media such as overhead transparency projectors loud-speskers and microphones permanency in all of class rooms.

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