จำนวน Repository ( 3 )

แนวโน้มการใช้นวัตกรรมและเทคโนโลยีทางการศึกษาระดับอุดมศึกษาของอาจารย์มหาวิทยาลัยเทคโนโลยีราชมงคลพระนคร
แนวโน้มการใช้นวัตกรรมและเทคโนโลยีทางการศึกษาระดับอุดมศึกษาของอาจารย์มหาวิทยาลัยเทคโนโลยีราชมงคลพระนคร

The purpose of the study were to survey A Tendency towards Undergraduate Innovation and Education Technology Application of the Instructors at Rajamangala University of Technology Phra Nakhon .Goal to development to innovation and educational technology for the future. Measurement and evaluation were to questionnaires in five academic in component form and use innovation and educational technology administration learning resource instructional and teching and system to learn . . The target population of the study were to 484 acadamic staffs Rajamangala University of Technology in 9 faculty .The represectative sample of 214 acadamic staffs were collected by means of questionnaires and analyzed by mean standard individual and descriptive statistics presenting in form of tables. The finding of the were that 1. Componen form and use innovation and educational technology transparency and overhead projector visualiz and video projector will be used for presentation 2. Administration oflice automation will be use for administrative purpose teleconference will be used for coinmunication and pulic relatio and intenet will be important learning resources. 4 learning resource will be web resource for instructional supprt and many kinds of digital learnind materials will also used. Internet online will be use by learners which will enable them to study at any times anywhereand used teleconference 5.Instructional and teching and system to learn The teacher will be encouraged to think analyze and development learning activity to student think analyze discovery to reference electronics in library.For the teaching to think that a Tendency towards Undergraduate Innovation and Education Technology intemet will be used by learner which will enable thern to study at any time anywhere. More learning centers will also be established in various institutions.

2553
การพัฒนาแอปพลิเคชัน 3 มิติ สำหรับการเรียนการสอนภาษาอังกฤษแบบบูรณาการด้วยเทคโนโลยีดิจิทัลและการฝึกปฏิบัติจริง
การพัฒนาแอปพลิเคชัน 3 มิติ สำหรับการเรียนการสอนภาษาอังกฤษแบบบูรณาการด้วยเทคโนโลยีดิจิทัลและการฝึกปฏิบัติจริง

It is a must for Thai citizens in this digital era to be able to absorb internationalization skills to survive in the connected world. The study entitled The development of a 3D application for teaching English with integrated digital technology and practical training aims to develop a 3D application for integrated English teaching with digital technology and practical training. Academic literature about 3D application systems the achievability of problems and instructional system design frameworks were reviewed. Additionally in- depth interviews were conducted with 10 key informants using a snowballing technique. The informants were English-teaching experts teachers and social science students. The main findings from the in- depth interviews revealed that most participants did not use HMD VR to learn and practice English language skills while traditional styled teaching was used more often. There had not been much technology-integrated learning compared to language- related games and applications were used. Moreover VR was not applied much to English learning. Accordingly with the devices of Unity Oculus Blender and C# language the development of 3D applications for teaching English with practical training has been developed as an appropriate and optional tool for Thai students with an educational opportunity in English communicative skill practice in the virtual world and accessibility to the useful technology.

2566
การออกแบบและพัฒนาบทเรียนคอมพิวเตอร์การสอน เรื่อง หลักการสำคัญของแนวคิดเชิงวัตถุ
การออกแบบและพัฒนาบทเรียนคอมพิวเตอร์การสอน เรื่อง หลักการสำคัญของแนวคิดเชิงวัตถุ

Purposes of the research were to design and develop Computer Instruction Package on Principle of Object-Oriented Programming and to find out efficiencies effectiveness and leamers satisfaction towards the package. The research tools were: 1) The Computer Instruction Package on Principle of Object-Orientes programming 2) Achievement tests 3) Quality assessment and evaluation form for multimedia software and 4) questionnaire of leamers satisfaction. sampling groups composed of 30 Bachelor first year students from Faculty of Business Administration Program Computer Infomation-Business Computer Rajamangala University of Technology Phra Nakhon. Research results revealed that the efticiency of the Computer Instruction Package was at 81.08/81.05 corresponding with 80/80 criteria. Analysis of pre-test and post-test scores found that the effectiveness aftce the process (E) was at 81.08 it was higher than before the proecss (E) which was at 18.25. Therefore the Computer Instruction Package on Program Design and Development could increase the students learning effectiveness up to 62.83 corresponding with 60 criteria. Mean of satisfaction of the sampling groups was rathe at a high level (4.31). It could be concluded that the Computer Instruction Package on Principle of Object-Oriented Programming had the efficiency that could used for self study.

2554