จำนวน Repository ( 3 )
การพัฒนาสื่อเกมแอนิเมชัน 2 มิติเพื่อประชาสัมพันธ์การท่องเที่ยวกรุงเทพมหานคร เรื่อง “เกมท่องกรุง”
The objectives of this study were to Development of Game Animation 2D to promote Bangkok. Game Tong Grung to assess the appropriateness of 2D animation game media for public relations titled Game Tong Grung and to assess the audiences satisfaction with the media of 2D animated games to promote the story. Game Tong Grung using 2 sample groups including 3 experts to evaluate suitability divided into qualified graphic design and programmers and games and group of 1 0 0 domestic tourists visiting Bangkok in the year 2021 aged 15-35 years were obtained by using a specific selection method. by using questionnaires to collect data Statistical dataanalysis was mean and standard deviation. The results showed that the Development of Game Animation 2D to promote Bangkok. Game Tong Grung game overall satisfaction was at a high level (=4.20 S.D.=0.53). Players of the Game Animation 2D. “Game Tong Grung” game had overall satisfaction was at a high level (=4.4 7 S.D.=0.55).
การออกแบบแอนิเมชันสำหรับส่งเสริมการเรียนรู้ด้านจิตพิสัยของนักศึกษามหาวิทยาลัยเทคโนโลยีราชมงคลพระนคร
The Design of Animation to Promote the Psychosocial Learning of Students at Rajamangala University of Technology Phra Nakhon.1.1) The respondents were male with 20 persons or 50% female with 20 persons or 50%. 1.2) The respondents were 19 in the last 19 years or 40%. 1.3) The respondents liked the two-dimensional model the most were 32 people 80 percent. 1.4) The respondents liked the cartoon. From Japan 32 people accounted for 40%. 1.5) The respondents had the most adolescent adolescent liking 33 people or 82.5%. Design The researcher designed the data analysis. And from the experts. Summarized as follows 1) The animation uses the stop motion format. 2) Length of animation 15 seconds for students or viewers not tired of watching for a long time. 3) The way of animation Use adolescent guidelines to match the age of the sample. 4) Striped pattern is a pattern with a realistic pattern. An assessment of the quality of animation that promotes learning. Students are assessed by design experts. And childrens psychiatrists can be summarized as follows. The respondents were 45 people think the material is 100 percent. Design The study was designed to analyze the data. And an inquiry from the experts Summarized as follows: 1) the story The results of the analysis were as follows: x was 4.36 SD value was 0.05. Satisfaction level was very high. 2) character side The results of the analysis were as follows: x was 4.36. The value of S.D. was 0.05. The level of satisfaction was at the highest level. 3) The design of the scene. The results of the analysis of the average design effect as follows: x is 4.28 S.D. value is 0.36 level of satisfaction is very high. 4) The character. The mean score of the characters was as follows: x was 4.36. The S.D. value was 0.19. The level of satisfaction was very high. The results of the assessment of the five aspects of the Faculty of Architecture and Design Faculty of Engineering rajamangala university of technology phra nakhon University. 1) perception The mean of perceived cognitive performance was as follows: x was 4.23 S.D. value was 0.07. 2) Response The mean of response was as follows: x was 4.33 SD was 0.07. 3) values The results of the analysis were as follows: x was 4.33 SD was 0.05. Satisfaction level was very high. 4) The results of the analysis of the mean of organizing the values were as follows: x was 4.27. The value of S.D. was 0.03. The level of satisfaction was very high. 5) The apparent aspect of x-values was 4.35. The S.D. value was 0.05. The level of satisfaction was very high.
Improvement of learning efficiency of physics I for engineers course by real-time Simulating graphical animations
The main problems of learning skills of a physics I for engineer’s course due to the lack of standard computer assisted instruction multimedia and its abstract nature therein were improved and repelled by using the invented teaching animation modules. Applying the established e-learning multimedia modules to the registered students from many faculties of the Rajamangala University of Technology Phra Nakorn via the learning management system it found that the improvement recipes have appropriate to increase both the learning skills and their highly attitude to this subject. The improved students by the invented media can effectively apply the contents to the higher levels study of concerning subjects.