จำนวน Repository ( 24 )
อาร์ตบุ๊คเทคโนโลยีความจริงเสริมเทศกาลตรุษจีน
The objectives of the project study were to produce creative media an augmented reality art book of Chinese New Year and assess satisfaction with Chinese New Year augmented reality technology artbooks using a sample. 30 high school and university students between the ages of 17 and 23 using data collection questionnaires. Statistics used to analyze data include frequency percentage average and standard deviation. The results showed that the target audience was very satisfied with Chinese New Year technology artbooks (𝒙̅=4.38 S.D.=0.69).
Augmented reality: book for kids story boon long in the city
The objectives of this special project study were to produce and develop an augmented reality storybook for children Boon Long in the City and measure user satisfaction of augmented reality story technology books for children Boon Long in the City. Using a after augmented reality storybook for children Boon Long in the City was created and validated. The book was put to test with a sample group of 30 aged between 3 - 6 years old obtained by a convenient random sampling technique. A set of questionnaires was used to collect data. After statistical analysed data results show overall satisfaction of the book at a high level with a mean of 2.85 a standard deviation of 0.35
หนังสือเทคโนโลยีความจริงเสริมการเรียนการสอนสุภาษิตไทยสำหรับ ชั้นประถมศึกษาปีที่ 5
The objectives of this study were 1) to Produce augmented reality technology book for teaching Thai proverbs for grade 5 2) to compare the achievement before and after studying the augmented reality technology book for teaching Thai proverbs for grade 5 Grade 5 and 3) to study the satisfaction of books on augmented reality technology for teaching Thai proverbs for grade 5 using 2 sample groups 1) a group of experts to assess satisfaction amount 3 people who are teachers in Thai language courses; 2) a group of 40 primary education students in Puk Chit School 5 obtained by a simple random method by using questionnaires to collect data The statistics used to analyze the data were frequency percentage mean and standard deviation. The results of the study found that Augmented reality technology book for teaching Thai proverbs for grade 5 overall satisfaction was at a high level (𝒙̅=4.10 SD=0.56) and the experimenters used augmented reality technology book media for teaching. Thai proverb for grade 5 the average academic achievement after school is higher than before (𝒙̅=3.96)
ทัศนคติ แรงจูงใจ และส่วนประสมทางการตลาดที่มีผลต่อการตัดสินใจซื้อรองเท้ามือสองแบรนด์เนมทางเฟซบุ๊ก
The objectives of this theses are: 1) to study the attitude motivation marketing mix and the decision to purchase second-hand brand name shoes from Facebook; 2 ) to compare personal factors i.e. gender age occupation education level that affecting decision to purchase second-handed brand name shoes from Facebook and; 3 ) to study factors affecting the decision to purchase second-handed brand name shoes from Facebook using the quantitative research methodology through an online survey tool in order to collect required data from 400 samples who actually purchased second-handed brand name shoes from 4 different Facebook pages. The pages were: 1) Second-handed shoes on Khao Lam Road FB Page 2) Taii Taew 2nd handed FB Page; 3) Shoes-Project FB Page; and 4) Cho Chopping FB Page. The data was analyzed by finding frequency percentage average t-test One-way Analysis of Variance and Enter Multiple Regression Analysis. The key research findings are: 1) Most of purchasers who decide to purchase second-handed shoes via Facebook are 215 males (62.50%) 162 are at aged over 51 years (40.50%) 178 are private business owners/entrepreneurs (44.50%) 214 posed bachelors degree or are currently studying (53%). 2) The study on motivation attitude for purchasing second-handed brand name shoes from Facebook found that respondents recognized cost saving as the most important key decision making factor in purchasing second-handed brand name shoes (x̅ = 4.36); followed by the user-friendly and uncomplicated purchasing process (x̅ = 4.19). 3) The study on motivation for purchasing the second-handed brand name shoes from Facebook found that the respondents recognized the importance of price advantage when comparing to the new brand name product (x̅ = 4.40) seconded by product limitation and availability in general local market (x̅ = 4.29). 4) Overall marketing mix factors of second-handed brand name shoes on Facebook was at high level (x̅ =3.79) in which price factor is at high level (x̅ = 4.32) followed by distribution factor ( x̅ = 4.23) product factor ( x̅ = 4.04) marketing promotion factor and market factor (x̅ = 3.89) respectively. 5) The study decision to purchase second-handed brand name shoes via Facebook found that respondents recognized the “convenience to purchase secondhanded brand name shoes via online channels fast and diverse in payment methods” as the most important factor (x̅ = 4.14) followed by personal preference (x̅ = 4.10). 6) From the hypothesis found that: 6.1) Gender age and education differences differentiated the decision to purchase second-handed brand name shoes from Facebook with a statistical significance at .05 level. 6.2) Attitude motivation and product marketing mix that included distribution sales & promotion affected the decision to purchase second-handed brand names shoes from Facebook with statistical significance at the .05 level.
หนังสือแรงบันดาลใจคอสเพลย์
This special project has purposes to 1) To study factors that inspire people to cosplay 2) To create the book and e-book of cosplay inspiration 3) To study people’s satisfaction over the book and e-book of cosplay inspiration and applying the working method for the future use. From this study we found factors that inspire people to cosplay which are 1) watching cartoons and playing video games 2) other people’s persuasion to cosplay with them 3) studying from other Thai and foreign cosplayers 4) joining cosplay activity and other factors. From the survey of satisfaction that we analyzed statistically we found that readers have high satisfaction rate with the average 4.76 (SD=0.57).