จำนวน Repository ( 3 )

Virtual learning environment in creative education
Virtual learning environment in creative education

The article presents a study of virtual learning environment in creative education to develop creative thinking skills. The paper states concepts and principles of creative education creative thinking creative thinking process and learning theory for creative thinking. The virtual learning environment in creative education included arrangement of learning in asynchronous synchronous and collaborative condition which composed of knowledge environment media and tools environment friendly environment and individual environment. The arrangement was based on conceptual framework of creative education for the 21st century in order to develop creative thinking for lifelong learning.

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Essential  elements for learning environment of creative education  on social network to develop creative thinking
Essential elements for learning environment of creative education on social network to develop creative thinking

The purposes of this research were to investigate elements that are essential for the learning environment of creative education on social network to develop creative thinking. The research methodology was documentary research. It was found that there were 3 major elements and 17 sub-elements which were essential for learning environment of creative education on social network to develop creative thinking; namely 1) Creative thinking development or learning process included six steps: (1) problem finding (2) data acquisition (3) analysis (4) solution finding (5) revise/evaluation (6) acceptance finding and (7) convergent thinking; 2) Resources or learning environment included four elements: (1) learning media (2) technology media (3)context and (4)communication; 3) Technologies or online social network in learning environment consisted of six elements: (1) identity network (2) creative network (3) interested network (4) collaboration network (5) gaming/virtual reality and (6) peer to peer communication network.

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การพัฒนาชุดการเรียนรู้แบบมีส่วนร่วมกับชุมชนโดยใช้โบราณสถานพื้นที่เขตดุสิตเพื่อส่งเสริมการเรียนรู้เชิงสร้างสรรค์
การพัฒนาชุดการเรียนรู้แบบมีส่วนร่วมกับชุมชนโดยใช้โบราณสถานพื้นที่เขตดุสิตเพื่อส่งเสริมการเรียนรู้เชิงสร้างสรรค์

The purposes of this research were 1) study basic information on the development of learning package with community participation using archaeological site of dusit district to encourage creative learning 2) development of learning package using archaeological site of dusit district and 3) study the experimental results using development of learning package using archaeological site of dusit district. The sample used in this study consisted of 40 tourists in dusit area by purposive sampling. The data were analyzed by using the dependent t-test. The results showed that 1. The developed learning package has 9 historic sites consisting of Thewarat Kunchorn Temple Sukhanaram Temple Benjamabopit Dusit Senaram Temple New Thong Sen Temple Rajaphatikaram Temple Doctor Porns House Suan Sunandha Palace Palace of the day and the temple of Wat Bot Samsen. Each model can be presented in the form of 3D models along with videos with descriptions of the history of each site. 2.The experiment of learning package using archaeological site of dusit district was significantly higher than before at .01 level. 3. The assessment of the satisfaction from the sample group of users learning package using archaeological site of dusit district were at a high level ( x = 4.13 S.D. = 0.49).

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