จำนวน Repository ( 98 )

Design and development of social media application  for expanding experience of museum visitors : a case of temporarily closed museums
Design and development of social media application for expanding experience of museum visitors : a case of temporarily closed museums

Museums and art galleries have utilized social media to communicate with their visitors or people who share the same interest and to improve visitors’ experience in six aspects: recreation socialization learning experience aesthetic experience participatory experience and enchanting experience. This is very important especially when the museum was temporarily closed because of damage from natural disasters. The museum has to find an alternative method to present their collections and communicate with their visitors. This paper will describe impact factors of museum visiting experience and introduce the design decision of social media application: virtual gallery item description annotations for user opinions visualization of user opinions links to users’ Facebook page and souvenir shop. ActionScripts on Facebook which is a Flash library was used for design and development. Other user interface and online social functions included check-in comment like and status post.

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การเปรียบเทียบความสามารถการแยกแยะเนื้อหาตามระดับความรู้ผู้เรียนของครูที่เรียนรู้ด้วยสื่อ CAI กับการเข้ารับการฝึกอบรมสำหรับการสอนปฏิบัติคอมพิวเตอร์
การเปรียบเทียบความสามารถการแยกแยะเนื้อหาตามระดับความรู้ผู้เรียนของครูที่เรียนรู้ด้วยสื่อ CAI กับการเข้ารับการฝึกอบรมสำหรับการสอนปฏิบัติคอมพิวเตอร์

There are three main purposes of this research. The first is to compare teachers ability in classifying content by students knowledge level before and after learning. The second is to study difference of pretest and posttest score according to students level. The third is to compare ability and determine efficiency in classifying content by duration of teaching experiences. Samples in this study were 30 teachers from Rajamangala University of Technology who leamed through CAI media (15 teachers) and who attended computer training course (15 teachers). The questionnaire was used to measure their ability in classifying content by students knowledge level. Results of the study can be concluded as follows: 1. Teachers ability in classifying content before and after leaming differed significantly at the level of 0.05. Howeverability in classifying content after leaming did not show significant statistical difference. 2. The difference in pretest and posttest scores showed that leaming with CAI could increase level of teachers ability in classifying more than attending training courses. 3. Teachers with different duration of teaching experience showed significant different ability in classifying content by students knowledge level at the level of 0.05. 4. Teachers with more than 7 years of teaching experiences showed the highest efficiency in classifying content.

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Media Influences and Factors Affecting Exercise Behavior of Elders in Bangkok Metropolis
Media Influences and Factors Affecting Exercise Behavior of Elders in Bangkok Metropolis

The purposes of this study were 1) to study exercise behavior and media exposures 2) to compare personal factors with exercise behavior and 3) to study the media influences and factors affecting exercise behavior of the elders in Bangkok Metropolis. The data were collected through 450 elders residing in Bangkok Metropolitans. Data analysis employed frequency percentage mean (x)and standard deviation (SD.). Statistics used for hypothesis testing included t-Test Oneway ANOVA and Stepwise multiple regression analysis. The study presented

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Analysis of mixed form of instruction using mixed reality technology instructional media
Analysis of mixed form of instruction using mixed reality technology instructional media

This paper proposes an application of mixed Reality Technology in 3d Virtual instructional media in order to reduce the problems of learning with imagination learning without seeing and failure to understand complicated content The purposively sampling group comsisted of 30 mathayom 2 students from Trimit Witthayalai School. Results showed students achievements after leaming with 3d media were signicantly higher than students achievements before learning at the level of .01 Evaluation of satisfaction in 3d Virtual instructional media was in goof and very good level.

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Art Educational Media Design to Emotional Development For Cerebral Palsy Children
Art Educational Media Design to Emotional Development For Cerebral Palsy Children

This research is to study new technique method and pattern of tools which suit for Cerebral Palsy Children. It is also to support student in interesting amusement concentration in learning an activity of art. The nding was that the art supplies can support the development and practice the concentration of Cerebral Palsy Children. The activities of art therapy were designed and took to use in class by the teachers of art. These were divided into 3 types. The rst activity is low release paint and mean is 4.37. The second is high release paint and mean is 3.93.The last one is three layer of low release paint and mean is 4.34. Also the result of activities was high average- 4.21. The activities were use with 6 years up children who are average recognition which are able in understanding in listening. They are able to follow teachers but rather do it slowly. The teachers have to be slow and explain step by step for them. The method teaching was let students image and select colors which they like. Moreover they can choose equipment by themselves. Since there are various kinds of equipment which are form size of high and low release of paper students can learn the different kinds of surface. Painting use concentration in cognition of high and low gure; therefore students can spend more time to attend and concentrate with that than usual.

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