จำนวน Repository ( 3611 )
สื่อประชาสัมพันธ์โรงเรียนวัดทรงธรรม
The purposes of this study were to produce media and develop public relations for Wat Song Tham School and study satisfaction of the media used in public relations. The sample group of 50 samples who were teachers students of Wat Song Tham School and others. The statistics to analyze by using percentage average and standard deviation. The results of this study show that the sample group had satisfaction to public relations was the highest level (𝑥̅=4.56) and overall was at highest level including content (𝑥̅=4.66) and presentation (𝑥̅=4.61).
การพัฒนาสื่อการเรียนการสอนวิชาประวัติศาสตร์ ชั้นประถมศึกษาปีที่ 4
The purposes of this research were to develop learning and teaching media on history primary 4 and study the satisfaction of the viewers who watched the media Development of media infographics in the form of fire parallax And can be used for the most benefit Population groups used in this project study are People who watch the media develop media infographics in the form of parallax on fire. Were selected by random selection of 30 people. The study found that the Development e-learning for history primary 4. The media satisfaction is at a high level.
การผลิตสื่อเพื่อรณรงค์รักษาความสะอาดพื้นที่ชายหาดชะอำ
The purpose of this special project were to production of media for a campaign to clean the Cha-am beach area for Cha-am Municipality and to assess the satisfaction of the general public towards media by using the tool was online questionnaire to measure the satisfaction of the general public towards media and publicize for Cha-am Municipality with 200 samples. Frequency analysis mean deviation and percentage. Ecotourism media satisfaction at a high level.
การ์ดเกม “โรงเรียนของเราน่าอยู่วิทยาคม” เพื่อลดปัญหาในการเรียนรู้
Card Game for Reducing Learning Problem was a project to reduce learning problem that aims to develop a card game Rong-rean-kong-rau-na-you (means Happy School). This card game intends to reduce school bullying and raise player’s awareness of this issue. The final product of this project is a set of card game. The game was put to trial players and collected players satisfaction. Results show that a sample of 40 players selected by convenient sampling method has an overall satisfaction score at high level (X̄ = 3.83). In addition 1) card game suitability 2) pleasant card appearance and 3) playing recurrence are players’ 3 most satisfied aspects at high level with average score of 3.85 3.82 and 3.77 respectively. This study also found 30 percent of respondents encountered with bullying situations in the card game before (X̄ = 3.83 SD = 0.07).
การพัฒนาสื่อเสริมการเรียนรู้แบบโต้ตอบในวิชาภาษาจีน
This study aims to develop interactive learning interactive Chinese modern andeasier to understand. To increase student achievement before and after learning. And satisfaction of learners with interactive learning interactive learning in Chinese. The samples to compare student achievement before and after learning and satisfaction of students in the ninth grade at one school Photisarn Pittayakorn. Phuttamonthon 1 Bang Bang Ramat Bangkok 2 classrooms of 36 people divided into two groups: a control group and an experimental group of 18 people 18 of them using a questionnaire to collect data. The statistics used for data analysis were frequency percentage mean standard deviation. And t test (t-Test) results showed that: 1) the development of interactive learning interactive Chinese modern and more easily understood 2) achievement after learning with the learning materials. interactive Chinese learning higher than before and 3) the students are satisfied with the media in an interactive learning Chinese at a high level.