จำนวน Repository ( 3611 )
เจตคติ คุณภาพชีวิต และมนุษยสัมพันธ์ที่ส่งผลต่อประสิทธิผลการปฏิบัติงานของพยาบาลวิชาชีพ โรงพยาบาลเอกชนขนาดใหญ่ในเขตกรุงเทพมหานคร
This research aims to study attitudes quality of life and human relationships affecting the performance of professional nurses in large private hospitals in Bangkok. The sample group consisted of 400 professional nurses in large private hospitals in Bangkok. Data were collected using questionnaires. The statistics using were descriptive statistics like frequency percentage mean standard deviation and inferential statistics. The results showed that most respondents were female aged between 31 – 40 years with a bachelors degree and an average monthly income between 30001 - 40000 baht. The overall work attitude factor is at a very agreeable level. The mean value was 3.81. The overall Quality of life at work factor was at high level of agreement. The mean was 3.73 and overall human relations at work factor was at a high level ofagreement with an average of 3.88. Work attitude and human relations at work factors had a statistically significant effect on the performance of professional nurses in large private hospitals in Bangkok at the 0.05 level.
อาร์ตบุ๊คเทคโนโลยีความจริงเสริมเทศกาลตรุษจีน
The objectives of the project study were to produce creative media an augmented reality art book of Chinese New Year and assess satisfaction with Chinese New Year augmented reality technology artbooks using a sample. 30 high school and university students between the ages of 17 and 23 using data collection questionnaires. Statistics used to analyze data include frequency percentage average and standard deviation. The results showed that the target audience was very satisfied with Chinese New Year technology artbooks (𝒙̅=4.38 S.D.=0.69).
Augmented reality: book for kids story boon long in the city
The objectives of this special project study were to produce and develop an augmented reality storybook for children Boon Long in the City and measure user satisfaction of augmented reality story technology books for children Boon Long in the City. Using a after augmented reality storybook for children Boon Long in the City was created and validated. The book was put to test with a sample group of 30 aged between 3 - 6 years old obtained by a convenient random sampling technique. A set of questionnaires was used to collect data. After statistical analysed data results show overall satisfaction of the book at a high level with a mean of 2.85 a standard deviation of 0.35
เกมปรากฎการณ์ของโลก
This special project is 1) to develop World Phenomena Game for Grade 3 students 2) to measure knowledge after using World Phenomena Game and 3 ) to study user satisfaction after playing World Phenomena Game. In this study an offline ADVENTURE RPG personal computer game was created and validated by 3 professionals with medium level. Then the game was put to test with a sample group of 10 Satrivoranart Bangkhen School’s Grade 3 students. Quiz and questionnaires were distributed to collect student’s knowledge and satisfaction. During data analysis a attest was performed with t-Test = 1.83 p=0.05. indicated that student knowledge after playing game was statistical higher than their knowledge before playing game Furthermore overall user satisfaction was at high level (𝒙̅=4.30 : SD=0.90).